
The ForzaTech graphics and physics engine has been adapted to create new versions of Forza for either platform in a variety of resolutions. “We’ve added new gameplay mechanics and race modes that make it more approachable for a new audience.”įrom now on, Microsoft will make Forza games that will run on both Windows and Xbox devices. “This is our opportunity to craft a new experience with a very specific intention of welcoming a new group of gamers into the Forza franchise,” said Andy Beaudoin, design director on Apex, in a presentation for the press at Microsoft’s Xbox spring showcase in San Francisco. Each event will be more than just a race, and Microsoft will emphasize “storytelling” in the race. There will be something like a dozen race events. The more races you win and the more objectives you hit within a race, the more things you can unlock. It will feature wet weather and night variants. Altogether, there will be 63 cars and more than 20 tracks in six locations. Microsoft will describe the tracks, cars, and races later.


Support for driving wheels will come later. It will use keyboard, mouse, and gamepad controls. It’s a curated, focused experience for gamers. The game will launch this spring as a digital download for Windows 10 store. The game can exploit the DirectX 12 applications programming interface (API) and run in 4K resolution on the right monitors.
